![]() ![]() Supported formats include Shapefiles, geoJSON files, CSV files, and more. When you import data into Mapbox Studio, your data is converted into vector tiles. Mapbox Studio also lets you import data to use in your styles. You can tweak the colors and fonts on a core style in minutes and start using the map in an app or website, or you can build your own map style from the ground up with custom data and carefully crafted style layers. Mapbox Studio gives you full control over styling interactive maps through the style editor. With Mapbox Studio, full data management and design control are at your fingertips. Use Mapbox Studio to build and design a map to your exact specifications by uploading and editing your own data, utilizing Mapbox-provided tilesets, adding custom fonts and icons, or refining the built-in core styles. It takes more experience and practice to hit that precious hole in one every time.Mapbox Studio is a suite of applications for designing custom map styles and managing your location data. The faster you swing your mouse the harder you will hit the ball. To have a more fun and different experience each time you play, we are using a ball hitting system which is based on the speed of the mouse. Every asset of each area and more will be available for you inside the Multiplayer Editor and you are free to mix them all together to create the map of your desires! Currently there are over 2.300 placeable objects inside the Multiplayer Editor! Every map has unique gameplay features and different aesthetics. ![]() This version of the game features at least 6 different maps with 18 holes each: Grassland, Winterland, Graveyard, Mines, Pirates Cove and Jade Temple. One of the most exciting features is a Multiplayer Editor, where you can build and play custom maps together with your friends. We will try to be as open as possible during the development and active on the forums and other social media platforms.”Ībout This Game Golf It! is a multiplayer Minigolf game with focus on a dynamic, fun and creative multiplayer experience. We need the players feedback to polish the game and to understand what the community wants. “The Community is a vital part of this game. How are you planning on involving the Community in your development process? ![]() “We currently have no plans on increasing the price.” Will the game be priced differently during and after Early Access? “The game is fully functional and just lacks some polish.” What is the current state of the Early Access version? “Additonal Content, Bug Fixes and basic VR-Support.” How is the full version planned to differ from the Early Access version? Most of the features should be ready in the Early Access version and we mostly need to polish the game from the player feedback and add VR-Support.” “We don't expect to be too long in Early Access and would guess that a couple of months should be enough. Content Updates will still happen after the full-release.”Īpproximately how long will this game be in Early Access? Additionaly we would like to include the players feedback in the game aswell as adding additional content until we and you are happy. “This is our first game release - so we want to make sure to have a working product before we call it a complete product.
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